During the long, three-year filming of Ashes of Time, Wong had taken some of his actors and film crew to Hong Kong to shoot footage for fun, ultimately resulting in the films Chungking Express and Fallen Angels. [20] Upon completion of Brütal Legend, Double Fine started work on its sequel but was told to stop development shortly after as Electronic Arts decided against publishing it. Download link is not working Logo design is out of date Website is not working Others (Please describe) Message. Suddenly, the kid pops out and one of the heads shouts in a goofy voice. A multi-player virtual reality party game prototype, I Have No Idea What I'm Doing, was chosen by Tim Schafer. similar vector logos to Doublefine. [16] Brütal Legend was published by Electronic Arts and was released in North America on October 13, 2009 for the PlayStation 3 and Xbox 360, and later for Microsoft Windows. [76], Double Fine and iam8bit host an annual free festival, Day of the Devs, in San Francisco with food, drink, and playable demos of unreleased indie games. [61] Gilbert subsequently left the company on amiable terms to pursue other game development opportunities. [32], An additional prototype from the 2012 Amnesia Fortnight, Autonomous, was released as an expanded full free release for the Leap Motion controller on November 18, 2013. Almost sold out! [31] Largely due to backlash from the abrupt end of development, Spacebase DF-9 has more negative user reviews on the Steam store than positive. "[55], In February 2012, the casual video game, Double Fine Happy Action Theater, was published for the Xbox 360 Kinect through the Xbox Live Arcade by Microsoft Game Studios. As with Amnesia Fortnight 2012, 2 Player Productions filmed the production of the prototype, which was available to people who purchased the bundle, as well as on a Blu-ray, along with the prototypes on a DVD, for those who paid a minimum of $35. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than US$3 million for the development of Broken Age, at the time one of the largest projects funded by Kickstarter. … [75] Gang Beasts also turned to self-publishing by June 2020, as it described that Double Fine's publishing was "winding down". Free shipping . The founder, Tim Schafer, created for his previous company such … [29] The first game created with Indie Fund backing was revealed on October 15, 2013 to be Spacebase DF-9, a fleshed out commercial version of one of the Amnesia Fortnight 2012 prototypes. These were The Gods Must Be Hungry and Darwin's Dinner. … [25] The remaining staff were split among the four teams, with some later swapping to make sure each team has appropriate resources when needed, such as artists and programmers. Double Fine(xiamen) Eyewear Co., Ltd. is a Professional Sunglasses manufacturer. [57][58], On February 22, 2012, Double Fine filed a trademark for the name "The Cave",[59] later confirming that this was not related to the Double Fine Adventure project. [65], As part of a deal with Nordic Games, who gained the publishing rights to Costume Quest and Stacking and the distribution rights to Psychonauts from the takeover of THQ after their bankruptcy, Double Fine took over all publishing rights, while Nordic Games retained and restarted distributing retail copies of all three titles for Microsoft Windows and macOS in early 2014. All three fan pitches, Pongball, The Lost Dev Team, and Amnesia Adventure, were developed into prototypes. Playstation logo vector 1897. It was a launch title for the Leap Motion Airspace app store when the Leap Motion controller was released on July 22, 2013. [5], After the implementation of Amnesia Fortnights in 2011 as a means to find new titles to publish, the company is split into a number of teams with about 15 people each. The four prototypes produced were Custodians Of The Clock, Happy Song, Love Puzzle, and Tiny Personal Ninja. Inspired designs on t-shirts, posters, stickers, home decor, and more by independent artists and designers from around the world. [71] In August 2014, Double Fine announced that a fourth game would be released under the program, the multiplayer beat 'em up Gang Beasts by Boneloaf, which launched into Steam Early Access on August 29, 2014. Sold out! [64], On November 21, 2014, Double Fine announced that due to a publishing deal falling through, that it was forced to cancel an unannounced project and let 12 staff go. Seit Juni 2019 ist Double Fine Productions ein … The investment started as a result of a Twitter conversation between Dengler and Schafer in March 2011, where Schafer commented that the cost of bringing Double Fine's games to personal computers would be high. Activision, having acquired the rights to the title through its merger with Vivendi Games, decided to drop it and forced Schafer to locate another publisher. Readers can check out Double Fine's YouTube page here for more spotlights on some of the women that make up Double Fine. "My Game About Me: Olympic Challenge": The logo is symplified and done in the same style of the game. Dota2 logo vector 2752. Content is available under $1 unless otherwise noted. Logo: On an orange background with yellow stripes and some clouds, a double-headed kid wearing a white pijama with red stripes falls from the sky. $36 Two-Headed Skeleton Baby Long-Sleeve T. Almost sold out! [77][78][79], "More Double Fine Action Comics Trade Paperbacks", "Double Fine's new adventure: Publishing", "10 years of Psychonauts – In conversation with Tim Schafer", "Psychonauts and surviving the publisher shuffle", "Double Fine Opens Prototyping Process to the Public", "The Weekly Double Fine Action Sale of the Week: 2HB SHIRT", "Twitter / DoubleFine: @doglobster Our own! The prototypes were (in order of receiving the most votes): Hack 'n' Slash, a The Legend of Zelda-inspired action-adventure, where players need to hack to solve puzzles, led by senior programmer Brandon Dillon, Spacebase DF-9, a sim game set in space, led by designer-programmer JP LeBreton, The White Birch, an ambient platform game (inspired by Ico and Journey), led by art director Andy Wood, Autonomous, a retro-futuristic sandbox robot game, led by art director Lee Petty, and Black Lake, a fairytale exploration game led by senior artist Levi Ryken. My Alien Buddy was released on December 24, 2013. Since 2014, Double Fine Productions has published independently developed games under the label Double Fine Presents. Using that program, Double Fine makes its publishing capabilities and offices available for other independent developers to help them finish their work by funding, publishing, and promoting it. Mix and match this piece with coordinating sweatshirts and hoodies from the new-season collection. The game, Massive Chalice, is a strategy video game for Microsoft Windows, macOS, and Linux,[53] directed by Brad Muir. ", "Why Double Fine and Fullbright teamed up with Midnight City", "Talking Happy Action Theater with Double Fine", "Free Game on XBLA: Double Fine's Kinect Party", "Double Fine files trademark for 'The Cave, "The Cave is not Double Fine's Kickstarter project", "The Cave: Preview Double Fine's new game for Sega", "Double Fine Is Making Free DLC For The PS4 Pack-In The Playroom", "My Alien Buddy Is Out Now For Free For The Playroom", "Sad Day For Double Fine As 12 Staff Get Laid Off", "Nordic Games hands back rights to Costume Quest and Stacking to Double Fine", "Double Fine Publishing: Fighting to Keep Indies From Becoming the "New Casual, "Double Fine Lending A Publishing Helping Hand So Other Indies Can 'Stay Indie, "Escape Goat 2 launches on PC, kicks off Double Fine's initiative to aid indies", "Introducing Last Life, Aka 'Kentucky Route Zero In Space, "Gang Beasts gets picked up by Double Fine", "Quirky puzzle adventure GNOG revealed for PS4 and Morpheus", "Tim Schafer says Double Fine Presents may shut down, but it'll live on in spirit", "Ooblets to self-publish after Double Fine joins Microsoft", "Gang Beasts will be kept alive via new self-published updates", "Double Fine and iam8bits 6th Annual Day of the Devs Returns This November", "Why Day of the Devs Is Like a Mini Woodstock for Gamers", "Day Of The Devs Festival Is Full Of Rad Indie Games", "Double Fine's next game is Rad, coming to Nintendo Switch", "What to play: 'Kids' captures the anxiety and confusion of human interaction", "OXM Game of the Year 2011 Awards: Developer and Technical Awards", https://en.wikipedia.org/w/index.php?title=Double_Fine&oldid=1000566359, Video game companies of the United States, Pages with non-numeric formatnum arguments, All Wikipedia articles written in American English, Official website different in Wikidata and Wikipedia, Wikipedia articles with MusicBrainz label identifiers, Wikipedia articles with MusicBrainz series identifiers, Wikipedia articles with WORLDCATID identifiers, Creative Commons Attribution-ShareAlike License, Linux, macOS, Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation 4, Xbox, Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360, Android, iOS, Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360, Android, iOS, Linux, macOS, Microsoft Windows, PlayStation 3, Wii U, Xbox 360, Android, iOS, Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation Vita, Xbox One, Linux, macOS, Microsoft Windows, PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One, Android, iOS, Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation Vita, Linux, macOS, Microsoft Windows, Xbox One, iOS, Linux, macOS, Microsoft Windows, PlayStation 4, PlayStation Vita, macOS, Microsoft Windows, PlayStation 4, Xbox One, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, Xbox Series X/S, Game Developers Conference — Best New Studio (2006), Official Xbox Magazine — Developer of the Year (2011), This page was last edited on 15 January 2021, at 17:36. [9][10], On June 9, 2019, during Microsoft's press conference at E3 2019, it was announced that Double Fine had been acquired by the company and was becoming part of Xbox Game Studios. If you are experiencing technical issues with one of our many excellent games, we hope you'll find the answer to your problems here. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build smaller titles. The prototypes produced were Costume Quest and Stacking.[19]. Es wurde 2000 von Tim Schafer gegründet, der bei LucasArts zuvor u. a. bei der Monkey-Island-Reihe mitwirkte und für die erfolgreichen Adventure-Spiele Day of the Tentacle, Vollgas und Grim Fandango verantwortlich war. [7] The name "Double Fine" is a play on a sign on the Golden Gate Bridge that used to display "double fine zone" to warn motorists that fines on that stretch of road were double normal rates. They fall into a circle with a ribbon. News. [40], Following this initial agreement, a subsequent deal was made with Dracogen for three iOS mobile games, the first of which is Middle Manager of Justice. Logo Variants: Each game has a different version of the logo. The idea came about during the Amnesia Fortnight 2014, where local San Francisco independent developers were working alongside Double Fine in their studios during the two-week period, with the intent to help give them exposure through the production process as it was filmed by 2 Player Productions. [12] Schafer spoke to Microsoft's Xbox Game Pass, a games subscription service for Microsoft Windows and Xbox users, as one favorable aspect of the acquisition. Scott Campbell (also known as Scott C.) created a comic called Double Fine Action Comics. During this period, in approximately 2007, Schafer attempted to boost the company's morale by engaging the team in an "Amnesia Fortnight". The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. Not the insane "perks" to make up for long hours on a bad product, but the camaraderie that … Double Fine Productions: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Downloads zu Double Fine Productions Logo: On an orange background with yellow stripes and some clouds, a double-headed kid wearing a white pijama with red stripes falls from the sky. The idea of Double Fine providing more long-term assistance to these indies arose during this event, forming the basis for this program. This release did include source code that was released to the community. [40] Middle Manager of Justice was released for iOS in December 2012,[40] and the Android version was released on August 14, 2013. $40 The Art of Broken Age. [36][37], In April 2017, a third charitable public Amnesia Fortnight was jointly held by Double Fine and Humble Bundle. 5 Developed by Telltale Games. [67] For the second title, Last Life by Rocket Science Amusements, Double Fine helped to prepare and present a Kickstarter campaign to help funding the final development of the title. Tim Schafer has credited the inspiration for the game to the lore, fantasy themes, and epic Norse mythology of heavy metal music found in both its lyrical content and its album art. [56] Its sequel, Kinect Party, featuring even more augmented reality scenarios, was published by Microsoft Game Studios in December 2012. High quality Double Fine gifts and merchandise. [34] After the completion of the voting period, Double Fine developed the top voted ideas into game prototypes that were available for those that purchased the bundle. [70] The third title announced under this program was Mountain by David OReilly, a procedural terrarium that provides an ambient, minimalist, zen-like experience full of secrets and mysteries. Specialized in Sports Sunglasses , … Logo Variants: Each game has a different version of the logo. IGN's Game of the Year 2020. 3 Developed by Oracle. Cart All. I've worked at a many game companies and Double Fine is one of if not the best one to work for. Minecraft logo vector 1855. [39], Double Fine has received financial investment from Steven Dengler's investment company Dracogen. With no other publishing deals lined up at the time, Schafer turned back to the eight game ideas developed from Amnesia Fortnight, believing they could be developed further into short, complete games. [1], Double Fine was founded by former LucasArts developer Tim Schafer, together with some colleagues from LucasArts, in July 2000. [23] A fourth game, Sesame Street: Once Upon a Monster, expanded from the Happy Song prototype, was published by Warner Bros. Interactive Entertainment in association with the Sesame Workshop for the Xbox 360 using the Kinect controller. They fall into a circle with a ribbon. Each team has the capabilities of fully developing a small game on its own, but for their larger titles, like Psychonauts 2, the company temporarily merges two or more of these teams, and with the option of unmerging the teams once the project is finished. SEND. Sports & Outdoors . Inside the ribbon we see the words "Double Fine" as the double-headed kid smiles. [73], Following Microsoft's acquisition of Double Fine in June 2019, the fate of the Double Fine Presents publishing label was unclear. [40] Schafer has said that Dengler's funding has allowed the company to realize the ability of self-publishing, and believes they would be able to self-publish a triple-A title with Dracogen's financial assistance. Was this article informative? [21] Two of these games, Costume Quest and Stacking, were picked up by THQ and released digitally on the Xbox Live and PlayStation Network storefronts. Successful double bet winnings: £5 stake x 4/1 x 2/1 = £70 profit + £5 stake. "Costume Quest": The logo is still on a black background, the kid is wearing a skelleton costume, the first head wears a witch hat and the second kid wears a frankenstein mask. As more formal conversations ensued, however, the company worked with Dengler to set an amount, signing an initial deal to bring Psychonauts to the macOS and to bring Costume Quest and Stacking to Microsoft Windows. The development of the prototypes was documented by 2 Player Productions. [2] In the years prior, LucasArts had started to shift development away from adventure games into more action-oriented ones as part of the general trend in the gaming industry. Closing Logo Group Wikia is a FANDOM TV Community. 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