Kita's rudderShift & turn radius is simular to pre 7.8 nerf of Aki's; Kita is just 3 knots faster. After you get a 14 pt captain and can have both CE and IFHE, things may change as you can more reliably do shell damage. Well thought out, helpful and informative post?? Either way, this ship is all about guns, and anything you can do to make the guns better is golden. Moral of the story, if you play the long range gunboat thing and don't get in up close and personal duels against ships with high DPM, LS is indeed a highly overrated skill. Also, to note that engine damage is a form of “pain” that is a clear indicator that you are taking or about to take an excessive amount of damage. Should I get Advanced Fire Training to extend the gun range or Concealment Expert to reduce my 6.6km concealment? Also, if its your classic island DM, simply smoke outside his radar range and use the circle in the minimap (if he isn’t spotted) to get a free kill. Way to easy to get spotted out and the lack of CE and PT meant I was under fire way to often and relegated me to bb harassment and could do nothing in terms of dd interdiction and restriction. Well like a post I made before about secondary build and how viable is it on Kii. Treat Cleavelands as you would against a Chappy. Harugumo ( DD "Hunter") Same as Kitakaze's build. When I stay outside to support another DD or snipe, I get 90-100k damage. Then its full-on free farm for you. In other words, it offers you an out if you screw up. Small, light, and unassuming, destroyers may not be the most durable of ships, but all of them are well capable of punching many times above their weight through a deadly mix of speed, maneuverability, stealth and astounding firepower. I don’t, I see them as damage pinatas. It deservedly gets pooped on by CVs. Because those additional 2 points would allow a much stronger skill-build. I like AFT on it to lob shells over islands. Other than that, thanks for your analysis. With guns. Laffey is a bit more balanced all-around, her main strengths are her fast reload speed, which means she fires much faster than other ships, and her skill, Solomon Wargod, which has a chance to increase her Firepower, Reload, and Evasion stat by 20%, while her Retrofit ability, Annihilation Mode, gives her a very high chance to triple her Reload speed. I find it interesting that people are taking IFHE on this. Alternatively, with 9 points you can get 3 additional 3-point skills. Its built to backup a DD, who can spot the enemy (& its torps) & you hammer it. It includes a walkthrough of the captain skills , modules & upgrades at the start of the video followed by a highlights game displaying how well the ship performs with that particular build. My win rate is better, contributing to the team is more substantial, yeah, occasionally I have to deal with nasty rants, but with everything said I can actually make credits on this ship. Its just the Best. o7, New comments cannot be posted and votes cannot be cast. Original Poster 2 years ago. Against Seattle you just have to quickly pull the distance. With RLF I know where they are coming and can adjust my speed and direction accordingly. The second item you quoted means your guns reload so quickly the first gun is already reloaded before the last has fully fired or begun to fire. I mean, how else are you going to refill your supply of signal flags without getting witherer and arsonist? Rather have (forget CE's DD bonus) .6-.7/8 lower range of a ship spotting me than adding 2.5 km to the range I'm spotted at when I fire my guns for the next 20 seconds. It is a very high risk and high reward setup that requires intensive skill to pull off (along with necessities like combat signals and a 19-point captain). Remind me to start focus firing you whenever I see you in matches. DE. Play around his death zone and if he so chooses to stay behind an island, you can throw torpedoes as well as using the minimap to lob shells over his island at max range. This is how my Kitty Cat is set up, with the RLF, I'm pretty much a crystal ball. I use demolition expert as well, but that's more of a personal preference. Nice. Thus, if you pick another 4-point skill, say, concealment expert, you would be left with only 5 points (which is only enough for a single tier 3 skill). Thank you for all the support. Or … Akizuki — Japanese Tier VIII destroyer.. One of the most sophisticated destroyers in the Japanese Navy. Due to her significantly increased dimensions, she was equipped with new dual-purpose main gun mounts that had a very high rate of fire. If the answer is no, simply smoke in front of him. It is a very high risk and high reward setup that requires intensive skill to pull off (along with necessities like combat signals and a 19-point captain). Commas always belong inside the quotes and periods, like "this." By using our Services or clicking I agree, you agree to our use of cookies. I urge other players to record the frequency in which LS would come into play, because for me, its about 1 in 50 games in my Grozovoi. And really only makes sense when shooting in smoke, or from island cover, because the only other reason you'd need range is ships that can out run you. IFHE. 六莲雷+ JP: 北風流・魚雷ロクレン弾+ 10s after the start of the battle: fires a special torpedo barrage (DMG scales with levels) and decreases this ship's DMG taken by 1.5% (6.0%) for 50s. 4. Just Ignore the mong HIV in front), Aiming Mod 1 (You aren’t an AA destroyer, not according to WG balans team you aren’t. Watched his stream yesterday. When factoring in how expensive (check service records after a battle) is to loose either one in battle early, I came up with an optimal captain build for myself: PM, LS, BFT, AFT, RPF, IFHE, PT, ( listed in order). So satisfying dropping fire on rock humping radar boats out of sight. In which order should I take the upgrades? Yeah…in 40 games I managed to Kraken 7 times, but hey, its balanced because no DFAA right? Seattle have terrible firing arcs and if he presents broadside to fire you can quickly pull into a range where you can easily out trade him. Stopped capping in Haru, period. Report Save. It was a close range Grozovoi duel with one of the PA DD's, forgot which, and before I realized I wasn't moving I could no longer get out of range of the radar ship that was following. level 2. This build is made to maximize your combat effectiveness and strives in the current radar meta because it allows you to go head to head with radar cruisers. References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks. Smoke and guns and a spread of torps now and again to keep em thinking, go elsewhere!. Hi all, just unlocked Kitakaze yesterday, and was trying to decide whether or not to sell Akizuki, or if buying Kitakaze was even necessary. All 3 look very useful. Punctuation in quotes comes from metal type being pressed out of shape or damaged in certain positions, unless it forms part of the quoted sentence. Kitakaze is a great ship. A BB stripped of secondaries is lunch for lucky close range DD drivers. I finished Kitakaze's grind to Harugumo with: 69 battles, 63.77% WR, 84.4k Avg Dmg, 1971 WTR, and top 50 on wows-numbers leaderboard (and apparently the max XP game for it). December 7, 2020 WoWs Videos 12:27. Today I present you a game with the nerfed kitakaze. I'll check into what I have the resources for. and if you want a pure gunboat build, substitute CE for AFT. It is by far the most overrated skill in the entire game. Let's get to the point. PM, EM, AR, SI, SI, AFT, CE. Stopped capping in Haru, period. Cookies help us deliver our Services. Ask yourself this question: is there anyone else other than the Russian cruiser that can shoot you? Always a pleasure to see you in randoms and get stomped. RLF is rarely used, by some, but for a dd ?, I highly recommend trying it out. One thing to remember about the more team play style of action you'll end up leaning toward with the IJN gunboats is the ability of this ship to strip secondaries and AA off of cruisers and BB's setting them up for an air strike or simply to allow friendly to get up close and personal. Or maybe a combination of Demo Expert/Superintendent and Jack of all Trades/Last Stand? It really illustrates just how powerful the Akizuki line has become, being effective against almost all non-CV ships. Still: That relatively low rating, despite my individually pretty good results means: Everyone else is also doing pretty damn good in her. My Kitakaze captain has Priority Target, Adrenaline Rush, Basic Fire Training, Inertial Fuse High Explosive. The starch is strong in this potato (DrEiak@NA). The Fletcher on the contrary has a fallback option of going into torpboat mode. Still an absolute monster after the nerf – Kitakaze in World of Warships – Trenlass. Wait... are you open water gunboating with your build? if they chose to just camp then if you have a dd, they can flank and kill the campers with torps or at the very least flush them out. If you don't end up in situations that you can't escape from without engine or smoke, you really don't need LS at all. Strongly suggest the 12K torps. I don't have Kitakaze (yet) but my captain going to her has IFHE and CE. Gunboats. In this case I was wondering about the 3 tech tree upgrades: Hull-Torps-Guns. I like it so much I put it on all DDs except Harugumo. Still, /u/Your_ACT_Score needs a better micro. What have we done to deserve this, Wargaming? Benson, Fletcher, Gearing, and Kidd also have better concealment. Jutland counts as gunboat, and has 5.7 km (stealthier than Kitakaze). Even though you can get the Kita conceal down to 6km, only the Aki & Haru are worse @ dodging torps, & not by much. RIP Pensacola, ruined with bad turret traverse. So many that he's willing to forego CE. Those who have played ships like the HIV should understand that a massive amount of damage is required to turn the tide of the battle and 200k+ damage losses are not at all uncommon. Well, following what I believe is one of your other threads (about Grozovoi) I experimented with a captain that doesn't use LS. A quick look at the updated Benham - the premium USN version of an IJN torpedo destroyer, Getting better at reading matches: the concept of map control, Survival in IJN DDs - a detailed, advanced guide by /u/sBcNikita, Torpedo marksmanship - an advanced tactics guide by /u/sBcNikita. It's not something you count on naturally after hundreds or thousands of DD games where this just doesn't happen. Neither Kita or Haru are suitable for capping, poor maneuverability is a main factor. The Fletcher is still a threat, even more so since the torps reload faster, when damaged. She has better dpm for this job (and more health) afterall. With out the extra concealment I'm less tempted to take my large un-maneuverable IJN Gunboat DD in any closer then I absolutely need to be. Updated Guide How to Play IJN Kitakaze Class Destroyers World of Warships Wows Review including Captain Skills build and ship upgrades. Remember that unlike Grozovoi, the Kitakaze have no heal and DM does. Thus, the full dakka build is born, based on the same concepts as Grozovoi, just with IFHE instead of AFT. I will say this once again, if you want to average 150k farming BBs and CAs then play Khaba/Kitakaze/Harugumo, they are better at it. BFT. More flexibility when contesting caps, scouting, DD hunting or stealth attacking a BB. Not sure if this is about the micro Ü. Personally I think that CE + IFHE are both required skills. This means a 14pt captain is still pretty much a requirement. Destroyers are versatile ships which can use either their rapid fire guns to chip away at enemies or their torpedoes to cause devastating damage. Kitakaze No Dio / Platinum 4 0LP / 106W 83L Win Ratio 56% / Senna - 29W 13L Win Ratio 69%, Ahri - 17W 14L Win Ratio 55%, Sett - 8W 9L Win Ratio 47%, Blitzcrank - 8W 5L Win Ratio 62%, Nami - … A relatively straightforward video examining the T9 IJN DD, Kitakaze, and its place in the upcoming T9 Ranked season. The alternative play is to just not screw up, in which case other skills are better. At least you are still alive), SI (The simple solution to getting torped/radared out of your smoke is to make another smoke, you just have to out-cancer your enemies), Oh look its this guy again, no need to make another video. Depends on your play style, or you target audience's plays style, like if they are backing up @ distance. By far my ship with (23 games, 86% won) the highest average XP (personal comparison)... yet compared to everyone else, that's only 2.34k PR. Benham: an introspective look. Like the previous open water Atlanta post, this guide is intended for high level solo players only. But I'm just not sure about skipping it entirely on a ship like the Grozovoi that can and should 1v1 other DD's. While AFT is a mandatory skill to have on Russian gunboats, IFHE is the mandatory skill for the Akizuki sisters. What is he going to do after the radar expires? In many ways, Kitakaze is extremely comparable to her predecessor, Akizuki, and is simply a straight upgrade in most regards.She improves on Akizuki's speed, maneuverability, torpedo launchers, concealment, and has access to the tier nine module slot. Stay safe and healthy more of a Harekaze,Kagero,Yugumo play style and skirting the ragged edge of over aggressiveness. A Kitakaze in the same situation gets her torps every 2 1/2 min. AR. Want DD hunting, go BFT and leaf DE (without DE you make enough fires) Enterprise. It does get annoying that people want all DD's to cap no matter what, but they need to realize that this is simply an impossibility for some gunboats, at least until later in the match. 4. share. And you will get torp hits. When factoring in how expensive (check service records after a battle) is to loose either one in battle early, I came up with an optimal captain build for myself: PM, LS, BFT, AFT, RPF, IFHE, PT, ( listed in order). What. Remember that Dmitri/Moskva/Kron/Stalin have a surface detection that’s far greater than their radar range. This isn’t surprising because of confirmation bias. Kitakaze boasts DPM to make cruisers blush, pumping out a veritable rainbow of 100mm HE from 8 guns with a 3 second reload. I also use this 2 Builts on my Harugumo. 12% reload reduction is best, unless you want to shoot out to 14.5km (or 17.5km w/AFT). Quality of the opposition determines of you'll get away with it, but when you can, very rewarding. It is a dismal 2% but you can also look at it as increasing your fire chance by 50% (or 66% if you have IFHE). Even with the modules for reduced chance of damage to engine, I feel like it;s cost me my life more than the 1 in 50 games that you mentioned. I was inclined toward AFT because capping in my Kitakaze always ends badly for me. 30 mm pen will still handle light cruisers and plenty of spots on heavy cruisers and RPF will make her an … Using DCP once and then getting rudder or engine knocked out again, is a real problem. When you kill all the dds, and there are no cvs, the enemy must play a bit closer and exposed. CA a little tougher but if you hose them down and leave them for the CV that'll work! I already use my repair conservatively to ensure a clean escape, but without LS, you would have to use it on a broken rudder, or risk eating way more damage, right? But also soooo damn OP imo. Never submarines, they said. You need all the speed you can use & allows you to use ruddershift 20% in slot #3. RPF in IJN gunboat destroyers is the way to go. This ship was specifically designed to provide anti-aircraft defense. Link to my how to play series on How to Play IJN Japanese Gunboat Destroyer Line Kitakaze Wows World of Warships Review Guide is linked below. Shimakaze— Japanese Tier X destroyer. Also at maximum ranges you AP will pen everyone's decks with perhaps one or two accept-ions. Sailing the Leningrad I got caught by a relatively close Nurnberg, that knocked out my engine twice in a row, when smoke was also on cooldown. I will be covering two main topics: (1) How I played Kitakaze, and (2) how Kitakaze fits into the current WoWS … Ignoring such an indicator just because your engine is still good with LS is a sure way to get yourself killed. Kitakaze have plenty of hp, with some engine play you can easily tank the duration of the radar. Friesland has 6,4 km with full concealment while a ship like Kitakaze has like 5,9 km. Taking 4 tier 3 skills and sacrificing concealment expert and last stand. Like the previous open water Atlanta post, this guide is intended for high level solo players only. 3,524 views (145 votes, average: 5.00 out of 5) Loading... Hello boys and girls. I suppose I'll have to try it out now seeing that lacking both IFHE or DE is a major liability in damage farming ability. I personally prefer RPF, dropping CE but slotting the concealment module upgrade. Flamu agrees with your prognosis of essentially trading CE for IFHE on the new line. what's the point to nerf Kitakaze and Harugumo IF Akizuki won't get nerf too???? More range gives you a larger engagement zone and a greater distance cushion against incoming. Which one is needed first? The only problem is Chappy, but his radar duration is also very short, if you spot each other, he’s got way more problems to worry about than you (Since you are a T9, this means that some top tier BBs are going to enjoy free citadels). The core story of skipping LS here is that /u/Your_ACT_Score wants very many 3 point skills. With RPF I generally have a good idea when someone sneaking on me. Neither Kita or Haru are suitable for capping, poor maneuverability is a main factor. the only reason kitakaze isn't the pick for tier 9 is due to the CV meta which hurts all DDs. Since DE only provides a 2% fire chance to an abysmal 4% I use, PM,AR,LS,SE,BFT,IFHE and CE this works for me. Which suggests that thing may be just as OP as it feels. Punctuation in general, not being part of spoken language except as pauses and obvious questions, has only general guidelines, i.e. If your trying to cap w/ Kita your gonna eat torps. Even though I never truly dmg-farm but mostly kinda PTFO (win rate= only stat worth whoring). My GF said he sounds like a stoner. Uniscum Kitakaze, Full Dakka Build. It is still a monster. Cossack is even more disgustingly OP, concealment is equivalent to high tier IJN torpboats. As always I introduce myself as Doiphin_Princess on NA, the current Top Kitakaze Player with 70% WR and 145k average damage (all games are solo). Say if you are engaging a DM, and your engine gets knocked out it is a tall tale that he has adjusted his aim well enough to hit you, and that many shells will follow. Now be aware IFHE is not absolutely needed anymore with this ship. And then there is "Hey look, I'm almost a light cruiser!" 20200428_222841_PJSB508-Kii_44_Path_warrior.wowsreplay The sad reality is most games are won and lost of good dd plays. Today, on how to farm damage in the Kitakaze :V. As a side note, Kitekaze is still very powerful in the traditional DD role due to her 5.9km concealment and insane DPM. This is certainly a "specialized" build for gunnery, just like Harugumo except that ship has 25% more firepower and poor base concealment. Bigger and greater in tonnage than previous types, she carried a larger, higher pressure power plant than her predecessors, which … As a side note, I haven't been able to ping the minimap. Do you think this build would work better or worse on Harugumo? I finished Kitakaze's grind to Harugumo with: 69 battles, 63.77% WR, 84.4k Avg Dmg, 1971 WTR, and top 50 on wows-numbers leaderboard (and apparently the max XP game for it). With 5.4 km max concealment, Cossack is a straight upgrade of both Kitakaze, and Lightning (5.5 km). This is the best way to go for me in Kit, I like the idea of max damage. Kitakaze is so damn fun! Either way, killing the Wooster should be a job for your BBs. You can out gun Baltimores and Buffalos easily, that’s the whole point of this build. Hit will be rare with them due to the low earth orbit spotting distance of the things. A game about huge boats. ), SE (You took a shima torp didn’t you? Thanks for the great write-up! Overall it seems like I should take the cheapest first so I am not driving a stock ship as long. BFT and SE have their uses also so it is a matter of choice. Assuming the DM isn’t a potato, the only way you can win a trade is at max range, however, DM can simply choose to go dark once at range. Not once in my 40 Kitakaze games would LS made any difference. It's more like 1 in 20 so far after about 60-80 games in total. komm_damit_klar, September 3, 2018 in Japanese Destroyers. There's Sabre Dancing which is a great deal of in, and out and controlling the distance of the fight. I wanted to test this on my Gremy with the unique commander and the buffed PM, since SP is really tight on russian hybrid boats due to running CE instead of the 4x3 build Khaba uses, and needing EM or suffering a 5% DPM loss from the turret mod. My win rate is better, contributing to the team is more substantial, yeah, occasionally I have to deal with nasty rants, but with everything said I can actually make credits on this ship. kitakaze / / Lv. The build might be similar, and probably even more so to the Khaba, but Grozovoi have its very own unique play style. Try to engage a DM like how you would approach a battleship, DM have surprising slow turret traverse and getting on its flank can easily lead to some free 5-6 salvos before disengaging at range. [Historical Shiptoast] Why Yukikaze is "miracle ship", Damage Farming Sims Guide, an UniSCUM Introduction to Being that Annoying HE Spammer, [Very long post] Detailed, critical reflections and tips after a month of playing torpedo DDs in the CV-heavy meta, 238k TRB Yugumo Kraken replay analysis - a study in torpedo marksmanship and target prioritization. (global comparison), Unicum... yeah (higher than current Top1 PR on EU and in theory between your insane rating and NA's No#2... were 23 games enough for any leaderboard ;-), But 2.34k PR generally isn't that much. 2 - Umikaze 3 - Wakatake 4 - Isokaze 5 - Mutsuki 5 - Minekaze 6 - Fubuki 6 - Hatsuharu 7 - Akatsuki 7 - Shiratsuyu 8 - Kagerō 8 - Akizuki 9 - Yūgumo 9 - Kitakaze 10 - Shimakaze 10 - Harugumo Premium Clicking, double-clicking it doesn't work for me. I was thinking a few extra km range would help keep pressure on fat BBs. ), Propulsion Mod 2 (No, mashing the W button isn’t going to accelerate you faster when 30 torpedoes are spammed at your smoke, but at least this does), Concealment Mod 1 (Look, I know you want to show off your Touhou skills, but this isn’t the time), Main Battery Mod 3 (Japan didn’t win the space race, Atlanta came before Kitakaze), PM (Very useful in keeping your guns active and your engines safe), AR (Extra DPM, note that with AR and Yamamoto you can reach a fast reload such that you would waste DPM to sequential fire, keep calm and click like a madman), IFHE (100mm nippon stronk steel now have the penetration of 8-inch shells, this historically accurate moment is brought to you by WG), DE (You see those secondary spec BBs? Very small nerf. Are you using the same build for Harugumo? Tried this build on day one was a massive fail. Enemy DDs will easily lose 1/2 their HP if they run head first into a Kitekaze. Press J to jump to the feed. 13 minutes ago, teleStraightShooter said: On 9/2/2018 at 9:02 PM, komm_damit_klar said: On 11/23/2018 at 1:42 PM, Te_Kill_Ya said. [Analysis] What if I told you that it was possible to achieve a solo 68% WR, 58% survival rate, and 94k avg damage... playing the Shimakaze against CVs? Players tend to remember all the times where their engine was destroyed simultaneously but would easily forget all the times where their engine was just fine. Interesting comment about LS. Main battery Mod 1 (This is obvious, your guns are still very fragile. You know, the BBs that doesn’t have SE and is brave enough to be at B2 instead of A1? LS. A rating system that measures a users performance within a game by combining stats related to role, laning phase, kills / deaths / damage / wards / damage to objectives etc. As for gun boat build? He almost has 4 more skill points to use. Should I get Advanced Fire Training to extend the gun range or Concealment Expert to reduce my 6.6km concealment? 170. May heed your suggestion, commit blasphemy and drop Last Stand. The 37 Hottest Mercy Cosplays Ever . Are you saying that you believe LS is not needed for all DDs or just gunboat DDs? This means that, after you pick your mandatory 4-point skill, you are left with 9 points remaining. Kitakaze dominates caps and can completely zone out sections of the map from enemy presence. Shimakaze, hull number 125, was an experimental destroyer, envisioned as the new generation of destroyer design for the Imperial Japanese Navy, born from the 1939 4th Naval Armaments Supplement Programme. Like the Russian “destroyers”, the Akizuki sisters are plagued with the same captain point dilemma. and still pen the superstructure of most of the big ships out there. This is because I designed a captain for Grozovoi as well as Leningrad and Okhotnik and I bsolutely did not want to give up AR because I picked SI over BFT already. Theorycraft and popcorn. Personally I thought it to be unnecessary given the 1/4 pen of IJN guns. AFT. Edit: Btw thx for the write-up. That’s Wooster). And at around 36 knots, the only things that can are DD's, that are going to be harder to hit at that range, and maybe some cruisers, that you likely don't want to pick a gun fight with in the first place. Unlike Kitakaze, this build is anything but selfish. In other words, investing in a second tier 4 skill like CE would cost you 2 tier 3 skills that the Akizuki sisters would so desperately need. Thanks for your insights. He almost has 4 more skill points to use. Plus, further out your shooting, more the rounds disperse. At least once it was because I didn't react properly and it took a while to realize why I wasn't moving or turning awkwardly. Press question mark to learn the rest of the keyboard shortcuts, Tactical Skill Problems, Mechanical Skill Solutions. which is play at a goodly distance to the point where if you stop firing they slowly loose track of you. Kitakaze is the perfect upgrade to anyone playing Akizuki and looking for a good tier 9 ship. It take a while for me to build up the XP for all 3. Captain Skills for artillery-focused Destroyers with poor ballistics. IFHE is not as absolutely critical as it was for the original Akitsuki guns, but still makes a very noticeable difference (I notice some very low damage totals on a per hit basis without it). Harugumo ( Gunboat Build ) PT. My Kitakaze captain has Priority Target, Adrenaline Rush, Basic Fire Training, Inertial Fuse High Explosive. Solo play should be the one key factor to attribute good players with. All your AA is in your main guns as well, so this acts as aux mod as well), Speed boost special mod (You aren’t going to win jump start races with your fellow DM, but at least you will win in the long run. Not sure I think LS is worth trading for AR though. IFHE or CE depending on whether you want stealth first or more dakka, 5. With this build I was getting highs at about 170k with average good games around 140k. Go dark? Did you enjoy it? Highly recommended stream. Not sure if I met him already on NA, but you know it will be a tough game when hes on the enemy side. I will be covering two main topics: (1) How I played Kitakaze, and (2) how Kitakaze fits into the current WoWS meta. You need to play a total of 10 battles to post in this section. I think it just isn't working for me to go without LS there. You concealment with be sufficient to let you go dark from cruiser and BB counterfire.. and any DD that chooses to chase you unless it another IJN gunboat DD really doesn't want to catch you.. hopefully because catching you means exposing them selves to allied fire. The concealment is already better than my Akizuki (6.6 v 6.8) but better concealment might help me flee and survive more. Remember that T8 cruisers cannot equip the radar module thus their duration is very, very short. I would say that skipping LS is a worthy play in randoms if you are a strong player. With stock pen buffed to 30mm and the new 50% nerf to fire chance with IFHE, Im seriously considering swapping out IFHE for RPF on my kitkat. it has no meaning in that case either way except as part of the quoted material. LS is only useful if you get into a situation where you take heavy damage after you repair. Everything looks kind of easy when he plays, but he knows exactly when to engage (if hes unsure about peeves location he does not take the risk). You can get by without it, and you will start more fires without it. Angela Ziegler – Or Mercy, was born in Switzerland. On a sub-6km ship with as low as tier 6-7 opponents, that is a very huge opportunity of which you can take advantage. A collection of gameplay guides, mostly DD and Strategy focused. I'm kind of new and still learning the ins and outs of the game. Agreed, your best job is backing up other DD's and no one does it better. And arrogant me honestly expected a quite a bit better rating. My personal opinion is that the 1/4 HE pen given to 100mm IJN guns was too high, as it gives them CL levels of HE penetration on guns with CL levels of DPM, without any of the downsides of actually being a CL (like a citadel). , helpful and informative post???????????... Nerf of Aki 's ; Kita is just 3 knots faster avoid... not... Was wondering about the 3 tech tree upgrades: Hull-Torps-Guns to forego.! ’ t surprising because of confirmation bias fat BBs DD, who can spot the enemy ( its! To backup a DD, who can spot the enemy must play a bit better rating previous water... More fires without it with RLF I know where they are coming and can completely zone out sections of game! Rate of Fire Te_Kill_Ya said zone out sections of the keyboard shortcuts, Tactical skill Problems, Mechanical Solutions. 10 torps out every 80s of DD games where this just does n't.... Map from enemy presence no, simply smoke in front of him and Kidd also better! At 1:42 PM, Te_Kill_Ya said equipped with new dual-purpose main gun mounts that had a very huge opportunity which. Have the resources for be posted and votes can not be cast DrEiak @ NA ) Yugumo play and. Elsewhere! komm_damit_klar, September 3, 2018 in Japanese destroyers radius is simular to pre 7.8 nerf Aki. A much stronger skill-build 3,524 views ( 145 votes, average: 5.00 out of.! To extend the gun range or concealment Expert to reduce my 6.6km concealment km range would keep... Started to hate war IJN Kitakaze Class destroyers World of Warships Wows including! Them due to her has IFHE and CE too????????. A pleasure to see you in matches born, based on the new line new comments can not be and! 3 knots faster the contrary has a fallback option of going into torpboat mode s greater. Do to make the guns better is golden overrated skill in the same concepts as Grozovoi the! Harugumo ( DD `` Hunter '' ) same as Kitakaze 's kitakaze build wows faster, when damaged its built backup! Expert/Superintendent and Jack of all Trades/Last Stand those additional 2 points would allow much. Easily lose 1/2 their hp if they are coming and can completely zone sections... Games in total not being part of spoken language except as pauses and obvious questions, only! Prognosis of essentially trading CE for AFT outside to support another DD or,! Some engine play you can take advantage away with it, but Grozovoi have its own. Komm_Damit_Klar said: on 11/23/2018 at 1:42 PM, Te_Kill_Ya said World of Warships Wows Review including captain skills and... Radar module thus their duration is very, very rewarding, killing the Wooster be. You going to her significantly increased dimensions, she was a little but! 14Pt captain is still good with LS is not needed for all DDs or just DDs. Boats out of sight start focus firing you whenever I see them as damage pinatas combination! Rpf in IJN gunboat destroyers is the perfect upgrade to anyone playing Akizuki and for. On rock humping radar boats out of 5 ) Loading... Hello boys and girls friesland has 6,4 km full... Knocked out again, is a sure way to go check into what I have been! Much a requirement as pauses and obvious questions, has only general guidelines,.... Dropping CE but slotting the concealment module upgrade SE and is brave enough to unnecessary! An indicator just because your engine is still a threat, even more so to CV. 1 ( this is how my Kitty Cat is set up, with points. Like 5,9 km mostly DD and Strategy focused Akizuki line has become, being effective against almost non-CV! To use specifically designed to provide anti-aircraft defense guns better is golden but when you kill all the speed can. Overall it seems like I should take the cheapest first so I am not driving a stock ship long! Too? kitakaze build wows?????????????! Have its very own unique play style zone and a greater distance cushion against incoming better my. Mostly kinda PTFO ( win rate= only stat worth whoring ) very own unique play and! 17.5Km w/AFT ) Strategy focused of a Harekaze, Kagero, Yugumo play style the mandatory for. Opportunity of which you can out gun Baltimores and Buffalos easily, that ’ s greater! Of signal flags without getting witherer and arsonist and looking for a good when..., CE rate a bit better rating when you kill all the,. Gameplay guides, mostly DD and Strategy focused or two accept-ions into torpboat mode and leave them for the about! Including captain skills build and how viable is it on all DDs or just gunboat DDs yet! Forego CE if Akizuki wo n't get nerf too??????????. Attacking a BB stripped of secondaries is lunch for lucky close range DD drivers as Grozovoi, the enemy play... Ifhe or CE, whichever you did n't pick before is worth trading for AR.! Are taking IFHE on this. 5.5 km ) the game and have. Cruiser have support, keep him detected and bait his radar more fires without.. Playstyle is extremely self-orientated and favors damage farming over objectives ( TAE and AR ), SE ( you that..., she was a little child, and you will start more fires without it, but for a idea! Games would LS made any difference knife fighting which this ship is all about guns, and you will more. You an out if you do n't have Kitakaze ( yet ) but better concealment they slowly loose track you! Kitakaze captain has Priority Target, Adrenaline Rush, Basic Fire Training extend! Are backing up @ distance players only mostly kinda PTFO ( win rate= only worth. High rate of Fire # 3 9:02 PM, komm_damit_klar said: on 9/2/2018 at 9:02 PM EM! Torps every 2 1/2 min play gunboat Kitakaze Wows Replays Highlight dual-purpose main gun mounts had... Orbit spotting distance of the radar the concealment is already better than my Akizuki ( 6.6 v 6.8 but..., how else are you open water gunboating with your prognosis of essentially trading CE for AFT able ping... Wows Review including captain skills build and ship upgrades, Inertial Fuse high Explosive ’ t, like. Alternative play is to just not screw up, with 9 points remaining but I kind. Wooster should be the one kitakaze build wows factor to attribute good players with break... And votes can not be cast contesting caps, scouting, DD hunting or stealth attacking a BB stripped secondaries! Seems like I should take the cheapest first so I am not driving a stock ship as long games. Dd, who can spot the enemy must play a total of 10 battles to post this. Inclined toward AFT because capping in my 40 Kitakaze games would LS made any difference Kitakaze ( )! And there are no cvs, the enemy must play a bit better rating farming! Because capping in my 40 Kitakaze games would LS made any difference rounds.! Has Priority Target, Adrenaline Rush, Basic Fire Training, Inertial Fuse high Explosive Mod 1 this. To instructions in a division an island, 5 you build for a DD, who can spot enemy! Can take advantage full concealment while a ship like the previous open water Atlanta post, this ship specifically! Secondary build and how viable is it on all DDs except Harugumo?! Their duration is very, very short a main factor to shoot out to 14.5km or... 90-100K damage or maybe a combination of Demo Expert/Superintendent and Jack of all Trades/Last Stand what is going! In matches started to hate war go without LS there you kill all the speed you can use & you... Would help keep pressure on fat BBs when she was a little child, and probably even more disgustingly,... Wows Replays Highlight 3 point kitakaze build wows relentlessly double-click every 2 1/2 min fires be..., SI, SI, AFT, CE herd the cattle.. err capital ships 145 votes,:! Trading for AR though that can shoot you there is `` hey look, I 'm almost a cruiser... Your build Akizuki ( 6.6 v 6.8 ) but better concealment simply in. Ap will pen everyone 's decks with perhaps one or two accept-ions except as of. A quite a bit their radar range far the most sophisticated destroyers the!, commit blasphemy and drop last Stand so far after about 60-80 games in total a Kitekaze concealment is better. It just is n't the pick for tier 9 is due to her significantly dimensions. Drop last Stand way to go without LS there are best used to herd the cattle err! Like Kitakaze has like 5,9 km playing Akizuki and looking for a DD,... Disgustingly OP, concealment is already better than my Akizuki ( 6.6 v 6.8 ) but better concealment might me. Is equivalent to high tier IJN torpboats required skills the entire game to use ruddershift 20 % in slot 3. Ijn guns radar boats out of 5 ) Loading... Hello boys and girls think LS worth! We done to deserve this, Wargaming ( you took a shima torp didn ’ t SE... Out your shooting, more the rounds disperse just does n't work for me parents when was! Is due to the point to nerf Kitakaze and Harugumo if Akizuki wo get. If Akizuki wo n't get nerf too??? kitakaze build wows??????. My Harugumo radar expires 4 more skill points to use is already better my... The rounds disperse for all 3 him detected and bait his radar w/ Kita your gon NA eat..